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ORBA: ROLEPLAYING GAME SYSTEM

Another questionable thing by Robert Aronson, vespinfeebler at gmail dot com
 

Chapter 2
OPTION: War Forms


In place of using the mechanics or weapons and armor the GM might opt to use War Forms. If War Forms are used then, firstly, heroes and NPCs have no rules whatsoever governing the equipping and use of weapons and armor, leaving these things solely to the roleplaying side of ORBA. The Forms replace gear use. Secondly, Core Abilities should only be used outside of battle. You could even alternatively call them Peace Abilities. They're never used in combat if War Forms are used.

When using this option Attack and Defense are broken down into different "War Forms" of each. There are Attack Forms and Defense Forms. Every character has a grade for each of the Forms measuring their individual effectiveness.

The Attack Forms

Power -- This Form measures the character's mastery of draining their foes' Focus through brute force, whether that force be physical or a superpower of some kind. Power is countered with Fortitude (see below).

Speed -- This Form measures the character's mastery of draining their foes' Focus through being too fast for them, and striking them before they can react. Speed can be natural or a superpower of some kind. Speed is countered with Reflexes (see below).

Deception -- This Form measure the character's mastery of draining their foes' Focus through deceptive and confusing tactics such as feints and spells of illusion. Deception is countered with Discernment (see below).

Annoyance -- This Form measures the character's mastery of draining their foes' Focus through frustrating and angering them into making stupid mistakes. Tactics of dickery can be physical or super in origin. Annoyance is countered with Patience (see below).

Resourcefulness -- This Form measures the character's mastery of draining their foes' Focus through using the surrounding environment in some way against them, even perhaps other combatants. Resourcefulness is countered with Awareness (see below).

The Defense Forms

Fortitude -- This Form measures the character's mastery of resisting the Power Attack Form. They're tough as nails, not easy to bring down.

Reflexes -- This Form measures the character's mastery of resisting the Speed Attack Form. Quick thinking and/or reflexes are the natural answers to those who would take advantage of the slow.

Discernment -- This Form measures the character's mastery of resisting the Deception Attack Form. Keeping their head during battle, they remain clear-minded and rational and thus hard to fool.

Patience -- This Form measures the character's mastery of resisting the Annoyance Attack Form. Having disciplined battle minds, they have too much patience to lose their cool.

Awareness -- This Form measures the character's mastery of resisting the Resourcefulness Attack Form. They're too aware of their surroundings to allow themselves to be made vulnerable.

Each Form has a grade: S, A, B, C, D, or F. The grade of "S" is the best, "F" is the worst.

At the beginning of an adventure players may choose one Attack Form and one Defense Form to be graded "A", and it doesn't have to be the same one as the last adventure. These are the character's two primary Forms.

Form grades are raised as Devotion raises.

Players are encouraged to define what exactly their hero does in battle to warrant a grade higher than "F". For example, in a less serious game a hero might be worthy of their "S" rank in Annoyance because they constantly play particularly dreadful kazoos throughout a battle. As for a Resourceful hero, maybe they're good at finding structural weaknesses and causing one thing or another to come crashing down on their foes.

If a certain attack or Defense Form requires the presence of a certain tool, weapon, or piece of armor, the hero is assumed by default to always have it. Likewise, if a certain Attack or even Defense Form requires ammo of some kind, or perhaps material components for a spell, the hero is assumed to be able to procure such things when needed and therefore, in terms of gameplay, has an infinite amount of them.

Lastly, the War Forms could change depending on the setting. Special Forms can be created to replace some or all of the default ones.

 

© Copyright by Robert Aronson, all rights reserved